• If you're having issues logging in, please email me at doczaius69@gmail.com

🤔Ask TGB Whatcha playin?

RIP

Contributor
Joined
May 25, 2017
Messages
2,531
Reaction score
387
Points
83
This is mostly for juggs and 68.

You guys playing anything fun recently? I finally broke down and abandoned PC gaming. I got a PS5 recently and this thing is fucking awesome. Hogwarts Legacy was great, and God of War: Ragnarok is fucking amazing. I bought RDR2 and it's beautiful but it's really hard to get into for some reason. It just isn't "grabbing" me like some other games.
 
Mostly just Call of Duty. Got local friends, and friends from another site, that play.

May have to find a different game though. They're now using AI monitoring to keep the in game chat friendly. No more cursing at people.
 
  • Like
Reactions: RIP
I do some Red Dead...just gets old feeding your horse etc. I play Battlefield 5 because I like the WW2 setting. Could not get into Battlefield 2042 or COD much because I'm not a fan of the futuristic weapons. Wish they would do a Vietnam or Civil War game.

My sons and I play rocket league on-line together. Amazing how good some people are at that game.

Looking forward to GTA6 if they ever put it out. I still fire up 5 every now and then.
 
  • Like
Reactions: RIP
I haven't played anything in a long time. I keep saying I'll get Hogwarts Legacy, haven't gotten around to it. GOW Ragnarok seems cool.

Even wearing glasses for screen time now, after working all day, no desire to play games. I can watch tv, but playing games is just too eye intensive for me.

I had RDR2 and I also had a problem with it. First, the story just didn't grab me. Then, it also seemed to have way more of those tedious, very long missions that are pointless. Like races, fleeing, etc. It's been a while now, but I remember having a mission that I just hit a wall on. I was following the damn directions and it just wasn't working, like a glitch. I gave up at that point with only like 12-15 hours into it.
 
Looking forward to GTA6 if they ever put it out. I still fire up 5 every now and then.
A political podcast I was listening to talked about GTA6. Said someone...the gaming company I think, is trying to make the game require facial recognition - making parents upload a picture of their child, to verify that they aren't a minor before you can play (since the game is rated 17+ now).
 
A political podcast I was listening to talked about GTA6. Said someone...the gaming company I think, is trying to make the game require facial recognition - making parents upload a picture of their child, to verify that they aren't a minor before you can play (since the game is rated 17+ now).

Wish they would do that with CoD. Fuck them kids.
 
I basically never play video games anymore.

When I do play, it is almost always older games on one of my kids' Switches.
 
I had a 6 man team chase me down and kill me. Came to my body and started talking trash... so I shot back with more than colorful language. They all got upset because one of them had their 5 year old playing with them. Told me I shouldn't be cussing around the kid. I replied, in a not so nice way, that they shouldn't have a 5 year old in an adult game.

I was abusing them so bad they looted everything off of my body and stashed it away from me. The chick that was on that team was screaming "I hope you never have kids" the last few minutes of that interaction. My teammates, that were on the other side of the map, were laughing their asses off.

Pretty sure I got reported for that one.
 
I have zero desire to ever talk to other humans while I'm playing games.
 
I have zero desire to ever talk to other humans while I'm playing games.

It can be pretty fun, until you run into assholes that think they are CoD gods or something.
 

Experiment to train rats to play Doom reaches a new level; rats can now shoot enemies — wraparound AMOLED screen provides virtual environment for neuroengineers' expanded open source project​

News
By Zak Killian published 2 days ago
Ambitious project to teach rats how to play Doom is still ongoing four years later.
A photo of a rat in a rig for playing Doom.
(Image credit: Viktor TĂłth)

Back in 2021, the internet briefly lost its collective mind over a very particular headline: rats had been trained to play Doom — specifically, Doom II. Four years later, the project is back with a substantial update, and this time it's less of a novelty and more of something that actually resembles gameplay. Kind of. Especially now that an added trigger mechanism allows the rats, which see their way around the game with new wraparound AMOLED screens, to shoot.

The project, led by neuroengineer Viktor TĂłth, has evolved into a second-generation setup that significantly expands what the rats can do inside the Doom engine. The original version used a clever but limited configuration: rats stood in a harness over a freely rotating ball, with forward movement mapped to movement through a simplified Doom II corridor. Rewards came in the form of sweetened water dispensed when the rat performed the desired action. It worked, but only that; there was no real interaction with the game's mechanics, so calling it "playing Doom" was overstating the case a bit.

A diagram explaining how the rig that allows rats to play Doom works.
This diagram shows how the rig allows rats to interact with Doom. (Image credit: Viktor TĂłth)
The new version changes that equation. The updated rig still maps real-world rat movement into a virtual Doom environment, but it now supports more complex navigation and additional inputs. The visual system has been upgraded to a curved AMOLED display that wraps around the rat's field of view, providing a much more immersive and consistent visual environment than the earlier flat screens. To provide the animals with spatial feedback, the system uses targeted, gentle air puffs delivered to the rat's snout to indicate wall collisions — essentially a non-invasive way to tell the rat "you walked into something" without relying on trial-and-error alone.

More importantly, the system now allows rats to shoot. A physical trigger mechanism lets the animals activate Doom's fire input, meaning they're no longer just moving through the game, but interacting with it in a way that directly maps to classic FPS controls. It's still a far cry from tactical demon slaying, but mechanically speaking, the rats are now performing multiple discrete in-game actions.

To be clear, none of this involves invasive neural interfaces. The entire system relies on external sensors, motion tracking, and reward-based learning. The rats' physical movements are translated into standard Doom inputs, and correct behaviors are reinforced through the reward system. From a hardware perspective, this remains a hacker-friendly, open-source setup rather than a sealed, bespoke lab instrument.

A photograph of the rig that holds the ball device allowing rats to move in Doom.
This is the rig that holds the "spherical treadmill" ball controller that the rats move on. (Image credit: Viktor TĂłth)
That distinction matters because this project has never really been about proving that rats understand Doom in any human sense. The update doesn't suddenly mean rodents grasp level design, enemy behavior, or objectives. What it demonstrates is that the technical platform has matured enough to support richer interactions. The rats can now perform multiple distinct in-game actions, and the system can reliably evaluate and reward those actions, so the limiting factor is no longer the hardware or software. Instead, it's training time and experimental design. Teaching an animal to associate specific physical behaviors with abstract outcomes inside a virtual space is slow, and scaling that training takes patience. The updated system opens the door to more ambitious experiments than the original build could support.

The rats still aren't speedrunning E1M1, but the project has clearly moved beyond a one-off stunt. The update shows real technical progress, and it hints at future experiments that could use game engines as standardized, low-cost virtual testbeds. Doom, once again, refuses to die, and indeed, the Doom engine is doing a lot of quiet heavy lifting here. Its lightweight engine, trivial moddability, and decades-long history of running on almost literally anything make it an ideal virtual environment for this kind of work. What looks like a joke on the surface is really a practical choice: Doom provides a controllable, well-understood 3D world that can be bent to experimental needs without reinventing a game engine from scratch.

Ultimately, from a scientific perspective, the appeal is less about rats fragging demons and more about what this says about accessible experimental platforms. This is consumer-grade hardware, open software, and a lot of clever engineering being used to explore how animals interact with virtual environments. That same approach should be familiar to PC hardware enthusiasts: take existing tools, push them to absurd extremes, and occasionally stumble upon something genuinely worthwhile.
 
Nice timing. Let those bastards come out in the day so I can shoot them with the .177

Oh...and I'm playing my first video game in years. Hogwarts Legacy :lol:
 
Nice timing. Let those bastards come out in the day so I can shoot them with the .177

Oh...and I'm playing my first video game in years. Hogwarts Legacy :lol:
That game was fun.
 
That game was fun.
It really is. I like that there's a variety of types of enemies that can stay kinda unpredictable, unlike say Skyrim, where the bad guys all act exactly the same just with different powers. But those goblins, never know when those assholes teleport behind you. And once I got Ava Kadavra, I targeted the commanders and duelists, then moonwalk through the rest.

The downside is, I found the main story to be too short. I've been playing for 3 weeks and the game is at 70% with only Ranrok to beat. I tried a couple times and on the second, I died when he had just a few hits left....but then "try again", you've lost those potions and healing. Gonna level up a bit more while exploring me (this map is much larger than I anticipated).
 
Some of them have, yes. I don't follow it or anything, but when I was looking for my first game to play in years a couple months ago......I came across some stuff talking about it. Like video games taking the big tittied, hot lead in the game and making her flat. Basically just like having Sansa Starke play Lara Croft/Tomb raider after Angelina Jolie. Remove "sexist" content, etc. Not all games, but many.

Yet another bunch of dumb fucks who don't know their customer base. Ok sure, a tiny fraction of chicks play video games now. 99% of their buyers are still guys, most of them incells. The stupidity of corporations knowns no bounds. Brilliant idea, piss off your entire customer base to appease people who don't even buy your product :facepalm:
 
Back
Top